Looper Start : can act as a pause but also as a start point for your loops.You can then have that sequence repeat any number of times of your choice, or indefinitely. Looper : moves the current “head” of an MMFeedbacks sequence back to another feedback above in the list.MMGameEvent : will trigger a MMGameEvent of the specified name when played.Events : lets you associate any sort of Unity event to a feedback, and lets you trigger them on play, stop, initialization or reset.MMSoundManager Track Fade : lets you fade the tracks of the MMSoundManager.MMSoundManager Track Control : lets you control entire tracks (music, UI, sfx, master) on a MMSoundManager.MMSoundManager Sound Fade : lets you fade sounds in/out on the MMSoundManager.MMSoundManager Sound Control : lets you play/pause/resume/setVolume/more on a sound playing on the MMSoundManager. MMSoundManager Sound : lets you play a sound on the MMSoundManager.MMSoundManager Save and Load : save and load MMSoundManager settings (track volume, etc).MMSoundManager All Sounds Control : control all sounds playing on a MMSoundManager.MMPlaylist : lets you pilot a target MMPlaylist.AudioMixer Snapshot Transition : lets you transition to a target snapshot over a specified duration.Reverb Filter : tween reverb levels over time.Low Pass Filter : tween the cutoff of a low pass over time.High Pass Filter : tween the cutoff of a high pass over time.Distortion Filter : tween the distortion level of a distortion filter over time.AudioSource Volume : lets you tween the volume of an audio source over time.AudioSource Stereo Pan : alter the stereo pan value of an AudioSource over time.AudioSource Pitch : tweak an AudioSource’s pitch over time.This feedback also lets you preview your sound from the editor. You specify an audio clip, and then you can decide to have it instantiated on demand, cached, have it create an object pool of ready to use sounds, or even trigger a sound event. Sound : another way to trigger a sound.You’ll also be able to play/pause/stop/resume it at a random pitch and volume, and through an optional audio mixer group. AudioSource : lets you play, pause, unpause or stop a preexisting audiousource on demand.
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